3ds Max Keyboard Shortcuts

The complete Main UI keyboard set — 157 hotkeys in 9 groups, from Autodesk’s master shortcut table.

Transform & Selection (27)

ShortcutActionWhat it does
WSelect and MoveActivates the move gizmo.
ESelect and RotateActivates the rotate gizmo.
RSmart ScaleActivates the scale gizmo. Autodesk labels this action Smart Scale.
QSmart SelectReturns to selection mode. Press repeatedly to cycle region shapes.
YSmart PlaceDrops objects onto surfaces under the cursor.
Ctrl + EScale CycleCycles uniform, non-uniform, and squash scaling.
Ctrl + ASelect AllSelects every object in the scene.
Ctrl + DSelect NoneClears the selection.
Ctrl + ISelect InvertInverts the current selection.
Ctrl + Shift + ASelect SimilarSelects objects matching the current one.
HSelect By NameOpens the Select From Scene dialog.
Ctrl + Shift + NSelection Lock ToggleFreezes the current selection so clicks cannot change it.
Shift + OWindow / Crossing ToggleSwitches region select between window and crossing behaviour.
Ctrl + BSub-object Selection ToggleEnters or leaves sub-object mode on the current modifier.
InsertAffect Pivot Only Mode ToggleMoves the pivot without moving the geometry.
F12Transform Type-In Dialog ToggleOpens numeric entry for the active transform.
F5Transform Gizmo X ConstraintLocks the transform to the X axis.
F6Transform Gizmo Y ConstraintLocks the transform to the Y axis.
F7Transform Gizmo Z ConstraintLocks the transform to the Z axis.
F8Transform Gizmo Plane Constraint CycleCycles XY, YZ, and ZX plane locks.
=Transform Gizmo Size UpEnlarges the on-screen gizmo.
-Transform Gizmo Size DownShrinks the on-screen gizmo.
PgUpSelect AncestorMoves the selection up the hierarchy to the parent.
PgDownSelect ChildMoves the selection down to the first child.
Shift + PgDownSelect ChildrenAdds all children of the selection.
Ctrl + FCycle Selection MethodCycles rectangle, circle, fence, lasso and paint regions.
Alt + Shift + 5Center Point CycleCycles pivot, selection and transform-coordinate centres.

Edit & File (18)

ShortcutActionWhat it does
Ctrl + ZUndo Scene OperationUndoes the last scene change.
Ctrl + YRedo Scene OperationRedoes the last undone scene change.
Ctrl + VCloneOpens the Clone Options dialog. Note this is not paste.
DeleteDelete ObjectsRemoves the selected objects.
Alt + AAlignOpens the Align dialog against a picked target.
Shift + AQuick AlignAligns the selection to a target in one step.
Alt + NNormal AlignAligns using surface normals you pick on each object.
Ctrl + HHoldSaves a temporary restore point.
Ctrl + Alt + FFetchRestores the scene saved by Hold.
Ctrl + UGroup AttachAdds the selection to an existing group.
Ctrl + NNew SceneStarts a new scene.
Ctrl + OOpen FileOpens a scene file.
Ctrl + SSave FileSaves the current scene.
Ctrl + Shift + SSave File AsSaves under a new name.
Ctrl + Alt + SSave IncrementalSaves with an auto-incremented version number.
Ctrl + CCreate Camera (Physical) From ViewTurns the current perspective view into a physical camera. Alt + Shift + C does the same; this is why 3ds Max has no clipboard copy on Ctrl + C.
Ctrl + Alt + Shift + CCreate Camera (Standard) From ViewSame as above but creates a standard camera.
Shift + TAsset Tracking ToggleOpens the Asset Tracking dialog.

Viewport Navigation (22)

ShortcutActionWhat it does
Alt + WMaximize Viewport ToggleExpands the active viewport to full screen and back.
ZZoom Extents SelectedFrames the current selection in the active viewport.
Ctrl + Alt + ZZoom ExtentsFrames the whole scene in the active viewport.
Shift + Ctrl + ZZoom Extents AllFrames the whole scene in every viewport.
Alt + ZZoom ModeActivates the interactive zoom tool.
Ctrl + WZoom Region ModeDrag a rectangle to zoom into it.
[Zoom Viewport InSteps the zoom in.
]Zoom Viewport OutSteps the zoom out.
IPan ViewportPans the viewport to centre on the cursor.
Ctrl + PPan ViewActivates the pan tool.
Ctrl + ROrbit View ModeActivates the orbit tool.
Shift + ZUndo Viewport OperationUndoes the last camera move, not the last scene edit.
Shift + YRedo Viewport OperationRedoes the last camera move.
Alt + HomeHome ViewReturns to the ViewCube home orientation.
Ctrl + Alt + Shift + ZZoom In 2XSteps the active viewport zoom in by a factor of two.
NumPad /Virtual Viewport ToggleTurns the virtual viewport on and off.
NumPad +Virtual Viewport Zoom InZooms the virtual viewport in.
NumPad -Virtual Viewport Zoom OutZooms the virtual viewport out.
NumPad 8Virtual Viewport Pan UpPans the virtual viewport up.
NumPad 2Virtual Viewport Pan DownPans the virtual viewport down.
NumPad 4Virtual Viewport Pan LeftPans the virtual viewport left.
NumPad 6Virtual Viewport Pan RightPans the virtual viewport right.

Views (15)

ShortcutActionWhat it does
TTop ViewSwitches the active viewport to top.
FFront ViewSwitches the active viewport to front.
LLeft ViewSwitches the active viewport to left.
PPerspective User ViewSwitches to a perspective user view.
UOrthographic User ViewSwitches to an orthographic user view.
CCamera ViewSwitches to a scene camera.
`Redraw All ViewsForces every viewport to redraw.
Ctrl + `Show Floating DialogsBrings hidden floating dialogs back to front.
OAdaptive Degradation ToggleLets viewports drop quality to hold frame rate.
Shift + 4Spot/Directional Light ViewLooks through the selected spot or directional light.
Ctrl + Shift + DDisable ViewportStops the active viewport from updating.
UpWalkThrough View ModeEnters walkthrough navigation.
VViewports Quad MenuOpens the viewports quad menu at the cursor.
JWindows Quad MenuOpens the windows quad menu; Autodesk lists both under Quad Menu Sets.
SpacebarLockThe Lock entry of the quad-menu set — the selection lock.

Viewport Display (26)

ShortcutActionWhat it does
F3Wireframe / Smooth+Highlights ToggleFlips between wireframe and shaded.
F4View Edged Faces ToggleOverlays wireframe on the shaded view.
F2Shade Selected Faces ToggleTints selected sub-object faces.
GHide Grids ToggleShows or hides the home grid.
Alt + XDisplay as See-Through ToggleMakes the selection semi-transparent.
Alt + HHide SelectionHides the selected objects.
Alt + IHide UnselectedHides everything except the selection.
Alt + UUnhide AllRestores every hidden object.
Alt + QIsolate SelectionIsolates the selection in its own view.
7Show Statistics ToggleOverlays poly and FPS counters.
Shift + FViewport Safe Frames ToggleShows render safe frames.
Ctrl + LDefault / Scene Lights ToggleSwitches viewport lighting between default and scene lights.
Ctrl + Alt + XExpert Mode ToggleHides all UI chrome for a full-screen viewport.
Shift + CHide Cameras ToggleShows or hides cameras.
Shift + GHide Geometry ToggleShows or hides geometry.
Shift + HHide Helpers ToggleShows or hides helpers.
Shift + LHide Lights ToggleShows or hides lights.
Shift + PHide Particle Systems ToggleShows or hides particle systems.
Shift + SHide Shapes ToggleShows or hides shapes.
Shift + WHide Space Warps ToggleShows or hides space warps.
Alt + BViewport BackgroundOpens the viewport background settings.
Alt + Shift + Ctrl + BUpdate Background ImageRefreshes the background image.
Alt + JSelection/Preview Highlights ToggleTurns hover and selection outlines on or off.
Shift + JShow Selection Bracket ToggleShows or hides the selection brackets.
Shift + F3High Quality Viewport LightingSwitches viewport lighting and shadows to high quality.
Ctrl + Alt + QIsolate Selection ToggleToggles isolate mode without the confirmation step.

Snaps (4)

ShortcutActionWhat it does
SSnaps ToggleTurns object snapping on and off.
AAngle Snap ToggleConstrains rotation to fixed increments.
Alt + SCycle Active Snap TypeSteps through the configured snap types.
Alt + F3Axis Constraints in Snaps ToggleApplies axis locks while snapping.

Rendering & Materials (8)

ShortcutActionWhat it does
Shift + QRenderRenders the active viewport. Shift + F9 does the same.
F9Render LastRe-renders with the previous settings and frame.
F10Render SetupOpens the Render Setup dialog.
8Environment Dialog ToggleOpens Environment and Effects.
9Advanced Lighting PanelOpens the advanced lighting settings.
MMaterial Editor ToggleOpens the material editor.
6Particle View ToggleOpens Particle View.
Shift + VCreate Animated Sequence FileOpens the animated sequence (video) creation dialog.

Animation & Scripting (13)

ShortcutActionWhat it does
NAuto Key Mode ToggleTurns on automatic keyframing.
KSet KeysSets keys for the current frame.
/Play AnimationStarts or stops playback.
HomeGo to Start FrameJumps to the first frame.
EndGo to End FrameJumps to the last frame.
,Backup Time One UnitSteps back one frame.
.Forward Time One UnitSteps forward one frame.
F11MAXScript ListenerOpens the MAXScript listener window.
XLaunch Global SearchSearches every action by name.
Ctrl + 1Add/Edit Parameters (Track View)Opens parameter wiring inside Track View.
Ctrl + Alt + Shift + XKeyboard Shortcut Override ToggleSwitches between Main-UI-only and context-specific shortcut maps.
\Sound ToggleTurns audio playback on or off.
Shift + ISpacing ToolDistributes clones along a path or between points.

Modeling Modes (24)

ShortcutActionWhat it does
1Sub-Object Level 1Jumps to vertex level on the current modifier.
2Sub-Object Level 2Jumps to edge level.
3Sub-Object Level 3Jumps to border level.
4Sub-Object Level 4Jumps to polygon level.
5Sub-Object Level 5Jumps to element level.
Alt + `Show End ResultShows the end of the modifier stack while editing lower down.
Shift + EExtrude Mode (Poly)Autodesk lists Extrude Face for polys on Alt + Shift + E; Shift + E is the Edit Poly extrude mode.
Alt + Shift + EExtrude Face (Poly)Extrudes the selected polygon faces.
Alt + LSelect Sub-object LoopSelects the edge loop through the current edge.
Alt + RSelect Sub-object RingSelects the edge ring across the current edge.
Ctrl + PgUpGrow Selection (Poly)Expands the sub-object selection outward. Ctrl + Up does the same.
Ctrl + PgDownShrink Selection (Poly)Contracts the sub-object selection. Ctrl + Down does the same.
Shift + BSoft Selection Toggle (Poly)Turns soft selection on and off.
Alt + Shift + XIgnore Backfacing Toggle (Poly)Restricts sub-object picking to faces toward the camera.
Alt + Shift + 1Refine (Spline)Adds vertices along a spline.
Alt + 1Swift LoopPolyTools: places edge loops interactively.
Alt + 2Set FlowPolyTools: conforms new loops to surrounding curvature.
Alt + 3Insert LoopPolyTools: inserts an edge loop.
Alt + 4PolyShift MovePolyTools: drag-moves sub-objects over the surface.
Alt + 5Spin EdgePolyTools: rotates the picked edge.
Alt + Shift + 2Straighten LoopsPolyTools: straightens the selected loops.
Alt + Shift + 3Circle LoopsPolyTools: rounds the selected loops into circles.
Alt + Shift + 4Geo PolyPolyTools: regularises the selected polygon.
Alt + GGeometry Selection Visibility ToggleProjection modifier: shows or hides the geometry selection.
📜 Source: Autodesk 3ds Max Help — Keyboard Shortcut Tables. Every keyboard row of the Main UI group in Autodesk’s master hotkey table is here — the only omissions are the mouse-chord quad menus (Alt/Ctrl/Shift + right-click) and the two rows Autodesk ships without a key. Context-specific maps (Edit Poly panel, Track View, Unwrap UVW and so on) are separate tables and are not mixed in. Checked 2026-08-02.
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The four keys that carry a session

3ds Max puts its most-used actions on the home row of the left hand: W move, E rotate, R scale, Q select. Autodesk labels the last two “Smart Scale” and “Smart Select” in the shortcut table, which is why searching for “scale hotkey” in the help sometimes comes up empty. Around them sit the constraint keys: F5, F6 and F7 lock the transform to X, Y and Z, F8 cycles the plane locks, and F12 opens numeric entry when eyeballing it is not good enough. Getting into the habit of pressing an axis key before dragging removes most of the accidental-drift problems that beginners blame on the gizmo.

Viewport keys are a separate vocabulary

The one that surprises people is Shift + Z: it undoes a camera move, not a scene edit. Scene undo is Ctrl + Z, and the two histories are independent, which means you can orbit around freely without burning undo steps. The zoom family is similarly split: Z frames the selection, Ctrl + Alt + Z frames the whole scene, and Shift + Ctrl + Z does it in every viewport at once. Alt + W maximises the active viewport and is worth binding to muscle memory early. For display, F3 flips wireframe and shaded, F4 overlays edges on the shaded view, and Alt + X makes the selection see-through so you can work on what is behind it.

One key that is not what it looks like

Ctrl + V is Clone, not paste. It opens the Clone Options dialog and asks whether you want a copy, an instance or a reference — a genuinely different operation from a clipboard paste, and a common source of confusion for artists arriving from other packages. In the same spirit, Ctrl + C creates a camera from the current view rather than copying anything. The table above is the Main UI map; 3ds Max also ships large context-specific maps for the Edit Poly panel, Track View, Unwrap UVW and the Material Editor, where the same letter can mean something else entirely, and the Keyboard Shortcut Override toggle on Ctrl + Alt + Shift + X decides which map wins.

Frequently asked questions

Why does Ctrl + V clone instead of paste?

Because in 3ds Max cloning is the modelling operation and there is no general clipboard paste for objects. Ctrl + V opens Clone Options so you can choose Copy, Instance or Reference. Watch out for Ctrl + C too — it creates a physical camera from the current view.

What is the difference between the Z and Ctrl + Alt + Z zoom keys?

Z is Zoom Extents Selected: it frames whatever is selected. Ctrl + Alt + Z is Zoom Extents: it frames the entire scene. If nothing is selected the two look similar, which is why the distinction is easy to miss.

Shift + Z undid my camera move instead of my edit. Is that a bug?

No. 3ds Max keeps viewport history separate from scene history. Shift + Z and Shift + Y step through camera moves; Ctrl + Z and Ctrl + Y step through scene changes.

Is there a hotkey for Group?

Not in Autodesk’s default table. Group itself lives on the menu; the only default hotkey in the Groups category is Ctrl + U for Group Attach. Lists that show Ctrl + G for Group are describing a custom map, not the shipped one.

How do I hide everything except what I am working on?

Alt + I hides everything unselected, and Alt + U brings it all back. Alt + Q isolates the selection into its own temporary view, which is cleaner for detailed work because it does not touch the hidden flags on your objects.

Why do the same letters do different things in different windows?

3ds Max resolves context-specific shortcuts first, then falls back to the Main UI map. That is why Q is Smart Select in the viewport but Freeform Mode inside Unwrap UVW. The Keyboard Shortcut Override toggle, Ctrl + Alt + Shift + X, is what controls this behaviour.

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