Fusion 360 keeps its default shortcuts to a handful of letters that change meaning between the sketch and modelling environments, plus the mouse conventions for the viewport. Like Inventor from the same company, the letter you press depends on which workspace is active. The table follows Autodesk's reference; the notes cover the two features Fusion is known for, Press Pull and Project.
View 5
Sketch 6
Modeling 5
Viewport
Middle Mouse drag orbits, Shift + Middle Mouse pans and the Scroll Wheel zooms around the pointer — the same trio as most CAD tools. Home fits the model to the view, the recovery move after losing it, and F toggles full screen for a demo. The view cube in the corner handles standard views by clicking.
Sketching
In a sketch, L, C and R draw lines, circles and rectangles, D places a dimension and X trims. P is Project, which copies edges from existing bodies into the sketch plane as reference geometry — the feature that lets a new feature follow an existing part exactly, and one that Inventor users know under the same name. Finish Sketch returns to modelling.
Modelling
E extrudes a profile and Q is Press Pull, Fusion's context-aware command: on a face it pushes or pulls, on an edge it fillets, on a sketch profile it extrudes — one key for the most common operations. J is Joint for assembling components (Fusion uses joints rather than constraints), M is Move/Copy for repositioning bodies or components, and Delete removes the selection. Pressing S over the canvas opens the shortcuts toolbox, where any command can be searched and pinned.
Frequently Asked Questions
Can I combine Fusion 360 shortcuts with other tools?
Yes — use My Stack to combine Fusion 360 shortcuts with any other platform on this site into one printable reference, which is useful if your daily workflow spans several tools.
Do Fusion 360 shortcuts differ between Windows and Mac?
Most do not — the underlying key is the same, but Fusion 360 (like most software) maps Ctrl on Windows/Linux to Cmd on Mac for standard operations. Where a shortcut is platform-specific, this page notes the Mac variant next to the Windows one. Autodesk keeps the core modeling shortcuts identical across both platforms specifically so teams can mix Windows and Mac machines on the same project without anyone needing to retrain their hands.